hardshot:
    # This has been added automatically so that anything you remove here does not get inherited back in from the default configs
    inherit: false
    icon: ghast_tear
    icon_url: http://textures.minecraft.net/texture/2ba95570c7b712713632d4c0d2fc66906613d3850a596a0267c6d763fe741ac
    category: combat
    worth: 9999
    actions:
        cast:
        - class: Multiply
          actions:
          - class: CustomProjectile
            actions:
            - class: Damage
            - class: Velocity
            - class: BreakBlock
              ignore_result: true
    effects:
        cooldown: []
        cast:
        -  class: EffectSingle
           sound: entity_firework_rocket_blast
           sound_pitch: 1.2
           location: origin
        -  class: EffectSingle
           sound: entity_zombie_attack_wooden_door
           sound_pitch: 2
           location: origin
        -  class: EffectSingle
           sound: entity_skeleton_hurt
           sound_pitch: 2
           location: origin
        tick:
        - particle: redstone
          color: "#ffc0cb"
          location: target
          particle_count: 1
          particle_offset_x: 0.1
          particle_offset_y: 0.1
          particle_offset_z: 0.1
        - particle: end_rod
          location: target
          particle_count: 4
          particle_offset_x: 0
          particle_offset_y: 0.2
          particle_offset_z: 0
        hit_entity_armor_stand:
        -  class: EffectSingle
           location: target
           sound: war.ricochet
           particle: block_crack
           material: redstone_block
           particle_count: 6
           particle_offset_x: 0.3
           particle_offset_y: 0.3
           particle_offset_z: 0.3
        headshot_armor_stand:
        -  class: EffectSingle
           location: target
           sound: war.ricochet
           particle: block_crack
           material: redstone_block
           particle_count: 6
           particle_offset_x: 0.3
           particle_offset_y: 0.3
           particle_offset_z: 0.3
        hit_entity:
        -  class: EffectSingle
           location: target
           particle: block_crack
           material: redstone_block
           particle_count: 6
           particle_offset_x: 0.3
           particle_offset_y: 0.3
           particle_offset_z: 0.3
        hit:
        -  class: EffectSingle
           location: target
           particle: fireworks_spark
           particle_count: 10
           particle_offset_x: 0.2
           particle_offset_y: 0.3
           particle_offset_z: 0.2
           particle_data: 0.2
        break:
        -  class: EffectSingle
           location: target
           sample: target
           particle: block_crack
           particle_count: 50
           particle_offset_x: 1.5
           particle_offset_y: 1
           particle_offset_z: 1.5
        hit_block:
        -  class: EffectSingle
           effect: step_sound
           location: target
           sample: target
        -  class: EffectSingle
           location: target
           sample: target
           particle: block_crack
           particle_count: 20
           particle_offset_x: 0.8
           particle_offset_y: 1
           particle_offset_z: 0.8
        headshot:
        -  class: EffectSingle
           location: target
           particle: fireworks_spark
           particle_count: 15
           particle_offset_y: 0.5
           particle_offset_x: 0.5
           particle_offset_z: 0.5
           particle_data: 0.4
        -  class: EffectSingle
           sound: entity_slime_attack
           sound_pitch: 0.8
           location: target
           effectlib:
            class: AnimatedBallEffect
            particles: 20
            particlesPerIteration: 8
            iterations: 5
            particle: block_crack
            material: redstone_block
            size: 0.3
            y_offset: 0
    headshot_parameters:
      damage_multiplier: 2
    parameters:
        target: any
        target_type: LivingEntity
        velocity: 1500
        spread: 0.3
        spread_movement_max: 0.1
        spread_movement: 5
        range: 16
        multiply: 8
        hitbox: true
        player_damage: 4
        entity_damage: 4
        target_breakables: 1
        destructible: solid
        destructible_durability: 50
        break_durability: 5
        undo: 30000
        cooldown: 800
        undo_speed: 0.4
        speed: 0.7
        y_offset: 0.2
        magic_damage: false
        target_armor_stand: true
        no_damage_ticks: 0
    costs:
      mana: 1
